There are many myths about professional gamblers before 1958, when the basic strategy for the one-pack game was published by Americans Cantey McDermott Maisel, Maisel, and Baldwin. However, all of the history that preceded them remains a legend. All calculations were done by the statisticians using a hand calculator. Their publication in the American Journal of the American Statistical Association caused much excitement among statisticians as well as gamblers. Blackjack was a game most people could probably win. Inspired by the success of the article, which was copied and remembered by many players, the authors published “Winning Blackjack”. Today, this book is a rare edition that enriches professional gamblers’ libraries.
1962, Edward Thorp used computer technologies to calculate and published his book Beat The Dealer. He also included card counting. Thorp states that blackjack is not like craps or roulette. Each hand of blackjack depends on previous dealings. It doesn’t really matter which cards are returned from the game, nor how many remain in the pack. Thorp’s formulae are accurate for the most part, but the book should be read by all serious gamblers.
Thorp’s system, called the “10 count” system was designed for one-pack game. It has been a huge success in all Nevada casinos. It was very difficult to learn so many gamblers gave up. However, Nevada casinos had some restrictions. For example, double the amount on 11 points. The news media spread the story to the entire world. Thorp’s book became well-known all over the globe, and casinos found to be at disadvantage were forced to reinstate their previous rules. In order to counter card-counters, gambling house operators introduced two processes: shuffling after the withdrawal of the trim cards and multi-packed games online casino philippines.
Thorp’s system was difficult to use in real life. For the computer conference held in Las Vegas in 1963 however, the game would still be on the same level. A Panel Session was created by conference organizers on the topic “Using Computers to Improve Games of Chance and Skill”. It was a spontaneous decision by the organizers to include a section on “Using computer in games of skill and chance”. Thorp was appointed Chairman of the Panel. He is an expert on all aspects of casino games including roulette, blackjack, and baccarat. The room was overflowing with computer gamblers. The room was overflowing with hundreds of conference attendees pushing and prodding to enter.
Thorp was the one who had drawn the crowd. They were eager to learn more about the game and hoped to apply his knowledge immediately following the session in order make a killing at blackjack.
Harvey Dubner was introduced following a couple of presentations that mostly corrected and modified Thorp’s system. He explained his approach. Dubner kept track of the number of high cards remaining (10,J.Q.K,A,A) as well as low cards (2,3,4,5 and6). The difference was then divided by the total cards that were still available to play. This was the High-Low ratio. The crowd was enthusiastically entertained by his presentation, and there was a round if applause at the end. This system is finally practical and can be used in real casino play, many said. Thorp introduced the “high/low” system to Beat the Dealer II in 1966. There have been over 100 professional books about blackjack, team games, hidden computers and shuffle tracking since then.